Skip to main content

PlayStation at 25: it put video games at the centre of life

When the UK version launched, it was like a door opening on a new dimension of astonishing cinematic clarity and thrilling new worlds to explore

There was a sense of fundamental cultural change in the air – or that’s how I remember it. Nineteen ninety-five was the year I started out in video game journalism, as a writer for Edge magazine, the most forward-looking gaming publication in the world at the time. My introduction to the industry was booting up a brand new PlayStation and scorching through the UK launch titles. The machine had been available for several months in Japan, and Edge staff had played all the key games in their original NTSC format. They wanted me to catch up. At that time, Edge was on the top floor of Future Publishing’s Beaufort House office, a converted pub, just off Queen’s Square in Bath. While the older legacy publications – Total, Games Master, Sega Power – were crammed in on the ground floor, Edge shared upstairs with the brand new Official PlayStation Magazine. It felt like exactly the right place to be.

When thinking about PlayStation, especially today on the 25th anniversary of its UK launch, it’s easy to trot out the technological advances the machine made. Following the 16bit consoles – the SNES and Mega Drive – PlayStation was among the first generation to prioritise 3D visuals, its powerful graphics co-processors able to throw 200,000 polygons a second around the screen in a dazzling display of graphics wizardry. When you played Ridge Racer or fighting game Toh Shin Den for the first time, when games such as Tomb Raider and Resident Evil arrived, you almost couldn’t believe the lifelike cinematic clarity, the swirling cameras, the depiction of real, explorable environments. It was like a dimensional doorway opening.

Continue reading...

from Culture | The Guardian https://ift.tt/3i9PZMV

Comments

Popular posts from this blog

Degrees of separation: what connects Seinfeld to Steve Bannon?

From the US sitcom to the far-right rabble rouser, we go down the rabbit hole, thanks to the arrival of Jerry’s show on Netflix Seinfeld All 180 episodes of the 90s’ most misanthropic sitcom have arrived on Netflix, but not everyone is happy. Some viewers have complained that the new transfer puts Jerry Seinfeld ’s show in a different aspect ratio: from an older square format to widescreen … yada-yada … now the picture crops out some sight gags and just seems slightly bizarro . Motion impossible: fallout It’s not the first time modern technology has caused problems. HD TVs can make even visually stunning films look like cheap soap operas, through motion smoothing – a process to reduce blurring (good for on-screen sport). But Tom Cruise was there to save the day: in a slightly awkward 2018 video , he explained how to adjust TV settings to undo this flat fiasco. Continue reading... from Culture | The Guardian https://ift.tt/3mr722c